Tuesday, October 12, 2010

New Project: 15mm Quar

I bought some of Zombie Smith's excellent Quar figures for a change of pace when I went up to the States in September. These figs were recently voted "Best Sci-fi miniatures of the year" by the crowd over at The Miniatures Page and they come  in both 15mm and 28mm.

Here's some initial shots of my first batch of painted 15mm quar. The photo quality ain't great and I'm sorry to say I had to relearn how to paint 15mm after all this time painting 3mm stuff, so the paint job isn't as good as it could be. But these are just "rough" shots. I plan to do a mega Quar post in the very near future, with rules and stats for Future War Commander.

These are based presuming 1 figure = 20 quar, with two bases being a Quar company.


Above, you'll see the core of the 116th Guards Catrawd. 3 companies of Guards to the right, a Baeliog Armored Tractor in the middle with two batteries of infantry guns to the right of it and finally three companies of assault engineers on the left.




Baeliog troop. The vehicle modeled here is "Old Number 7" from the Welfyn Combat Engineer School.



Sylwedl Yrseg, and his retinué, commanding the 116th Guards Catrawd. 





The newly raised 6006th Reserve Catrawd from Tok, at full parade strength.



Two wedges from the 35th Gendarmie Squadron escort a baggage train.



Close up of the 35th Gendarmie.


A flying squadron of Kryst's famous Sand Stalker Brigade. Obviously, the transport has been left behind somewhere, along with the machinegun carriages.



Monday, August 9, 2010

Depot de la Guerre: Handcrafted Terrain for Wargames

I'm sure this is far beyond my budget, but it DOES give one some great ideas for 2-3mm terrain modules, no?




Just beautiful stuff!

Question: what do you all think he uses to get that field effect? I could definitely use some of that...



Is that washcloth material for the fields or what...?

And look at these Squad Leader boards! Now THAT'S how ASL should be played!!!




Tuesday, July 20, 2010

More Sci-Fi Tertrain Photos

Here are a few more photos of the 1/600 scale science fiction city, now completely finished, together with a few long-range shots of the jungle.


As you can see, the "towers emerging from the hatches" pieces became something else entirely. In thinking that they are city-sized shield projectors or point-defence systems. Or something. Yeah, that's the ticket. My old plastic and wood block-based buildings form a suburb to the left.

Thursday, July 15, 2010

3mm Sci-fi Jungle

Mechas and infantry carefully pick their way through a tubetree jungle.


I wanted a suitable alien-looking jungle on the cheap. Inspired by adolescent memories of GDW's classic wargame Bloodtree Rebellion, I decided that I would do giant tubercular trees which catch water in their middles. Following C.J. Cherryh's sparse descriptions of "woolwood" in her Cyteen series, I decided I wanted the trunks to be a mass of tangled blue-grey branches.

So I bought a medium-sized loofa sponge for a dollar down at the SAARA and cut it up into chunks. I hot-glued the chunks to some old Mechwarrior cards I had lying about, then painted them black, using a fairly heavy black wash and squishing it into the sponge structure with my hands. When that dried, I dry-brushed the sponges with blue-grey. The result was the following:


I then painted the base terracota and did a tan drybrush over that.

When everything had dried, I glooped up the top upper 2/3rds of the sponge with white glue and dipped it in Woodland Scenics generic green flock. I then glooped more glue on the base and put down a layer of fine yellow flock, followed by more green flock. When that dried, I glued clumps of coarse dark green flock around the base and a layer of coarse light green flock along the top of the sponge. Finally, I laid a bead of white glue over the light green flock and dipped the top of the sponge in a tin of Gailforce 9's green summer static grass.

To finish it off, I painted the bottom of the hole in the center of the sponge blue, as if water was reflecting the sky.

Here's the result:

I made two smaller clumps like this and one big jungle piece, complete with path through the middle. Here's a top shot:



Total time taken for the project, maybe 2 hours all told, outside of drying time. Total cost, maybe 5 USD.

Sunday, July 11, 2010

Big Red and Thor


Here are a couple of pictures of the House Möder-Fokker titans, Big Red and Thor.

These are Dream Pod 9 Earth Force Frames, done up as 60-foot-tall mega-walkers for my 1/600 sci-fi Furture War Commander project.

Monday, July 5, 2010

Building a 3mm Science Fiction City

Last Tuesday, I took a stroll down through the SAARA to my favorite bead and bangles shop, where I bought 20 dollars worth of wooden and plastic beads and shapes with which to build some sci-fi urban terrain for my burgeoning 3mm mecha armies.

My goal was to make suitably phallic-looking towers a la Dream Pod 9's rendition of the city of Peace River. (I was also inspired by the One More Gaming Project blog's recent Martian city.) I didn't want the buildings to be TOO detailed, as that would distract attention from the minis, but I wanted the to be more than simply painted shapes.

Anyhow, here are the results so far...




And here's a few action shows with the painted main citadel and a few city blocks. Note also the presence of Big Red, the House Möder-Fokker Titan....






Tuesday, June 29, 2010

Dave's Sunday Drive


In order to better test my new Massive units rules, I put together a wee battle on Sunday evening.

Dave has been tasked with clearing a desert road into the enemy's flank. The road is bisected by a low ridge line with some light cover and is held by a company of House Penn-Taylor main battle tanks. Dave has CV 10 from his off-board CO and the PT boys have a CV 9 on-board CO.

The Penn-Taylor company on the ridge. Note that the CO is within convenient command range of only two of the platoons.



Turns 1 and 2. Dave begins an oblique advance on the north end of the Penn-Taylor line. The southernmost platoons open fire and leave a nasty scratch on Dave's paintwork.



Turns 3-6. Dave closes the distance on the northernmost platoon and opens fire, doing sweet fuck-all. He launches his missile at the middle PT tank and catches the HQ in the burst, again, doing no discernable damage (Dave is preoccupied with an upcoming coumn deadline and a good part of his main processing unit is editing instead of aiming). On turn 5, the PT CO blows his command roll. The blunder sends the southern tank platoons charging straight towards Dave - a blunder which turned out to be sort of providential, actually, because it cut their range down to half.

(These accidental charges/retreats which turn out for the best are beginning to get to be a habit with the PT boys. See their last battle report here.)

The PT tanks change tactics to firing to damage and manage to whittle Dave down to two damage points. A critical hit also tanks out his secondary battery, leaving him with only his main gun. Dave manages to suppress the northenmost tank a couple of times, but that's about it.


Dave finally wakes up to the fact that there's a serious problem here and sets aside his editing work. Taking full stock of the situation, he decides that a full-fledged charge is in order and goes straight in on the northernmost tank. (Being that he has 9 assault dice and an additional die for charging versus the MBT's 3, this is not a bad idea).

Dave weathers the closing fire well enough but skunks out completely in the following assault: only two unsaved hits out of ten dice! He suppresses the tank, but that's it.

Meanwhile, cognizant of the fact that Dave's now down to only two hits, the Penn-Taylor commander urges his crews to fire for effect. All four of their shots hit and two make it through Dave's armor, finally bringing the nig cybertank to a halt on turn 8, the last turn of the game.

Luckily for Dave, a Möder-Fokker battalion is coming up the road behind him and will probably have their support echelon salvage his brain box. If the upcoming battle against House Penn-Taylor is won, Dave's chasis will also probably be towed back to the Fokkin Castle for refurbishment. Dave may be old, but he's tough and waste not, want not.
Dave waits for a tow.

The battle showed me that the system works fine, but needs a few tweaks yet. Principal among these si that I've decided that "fire to damage" hits will also carry over throughout the turn. Other than that, though, the game went well. Dave really stunk on his rolls and, to be fair, the odds were against him from the outset, what with having to chrage an equivalent force in a prepared position.

It was a fun little game for a half hour!