Tuesday, January 25, 2011

30cm x 30cm Terrain Modules




Inspired by Ana Paula's Christmas gift of a bunch of Microform 1/1200 scale buildings (which I've detailed here) and Depot de la Guerre's handcrafted terrain modules (reviewed here), I've decided to build my own terrain modules for my 1/600 and 1/900 (3 and 2mm) miniatures.

The ground scale in these things is nominally 1:10000 (or 1 centimeter equals 100 meters), which makes them useful for my 2mm centimeter scale Volley and Bayonet set up and my WWII company-level figs. However, they can also be easily scaled to 1:4000 (1 cm = 40 meters), which is what I play platoon-scale Cold War Commander at, most particularly my 3mm Blitzkrieg imagi-nation armies of Azurnerreich and Krasnynorad.

This was my first shot at producing "serious" modules, although you can see some earlier efforts for 2mm stuff on the 2mm Yahoo group (note that you must be a member to see them). This time, I made a concerted effort to keep everything in scale. I went for 1/1200 because it's been my experience that "scaling down" terrain a notch or two from the figure scale that will be used on it makes for a better-looking miniatures experience, especially in large battles (which, let's face it, is the main reason to game in 2 or 3mm).

I'll do a terrain tutorial later, if there's interest, but just give a basic rundown of what I did here.

First of all, I went to an art supply store and bought some 30cm x 30cm artists' paint boards. These come in two varieties in Brazil: chipboard and linoleum covered chipboard. Like an idiot, I bought the regular chipboard because, at 3 R$ (2USD) a shot they were half the price of the linoleum-covered ones. Obviously, if I'd gone the other route, I'd have much more warp-resistant boards, so that's what I will buy in the future.

As you can see in the photo above, some of the boards warped. I've been able to reflatten most of them by painting a mixture of glue and water on the backside of the boards, suspending the boards upsidedown on four paint bottles at the corners and setting a weight in the middle of the back of the board. Better, though, to not have the warping problem at all, so linoleum it is next time.

I wanted to make a variety of terrain types on geomorphic modules. I decided that placing streams on the boards would make them too busy, so later I'll build a few specific river and stream modules to slot in with these. My first six boards were (going from the upper righthand corner clockwise):

1) A wooded and hedged agricultural area.
2) A town.
3) An open, undeveloped area.
4 and 5) Small villages with fields and some woods.
6) A large hill.

Three other modules are currently awaiting completion and are not shown here: another large hill and two rolling hills, one with agriculture and one largely undeveloped.

The only major problem I had was with the hill, which I made with paper maché over styrofoam. First, it took a week to dry. Secondly, it shrunk quite a bit as it dried, leaving cracks and exposing the edges of the styrofoam core. I fudged this by painting them as steep slopes and the ultimate result is pretty good, if I do say so myself.

I'm having better luck making the rolling hills, which are smaller. These, I lay out on a thick plastic cutting board and then I stick them in the microwave for 15 minutes. Voilá! Instant hills to be glued down on the boards. I then use a bit of extra paper maché to smooth out the seems. Works pretty good so far.

For the basic modules, I first paint them all over forest green. I then paint on the roads as dark brown. I plot out where I want woods (painted dark green), fields (pained tan and in varying shades of green) and buildings (painted brown). I then use a selection of Woodland Scenics static grasses to flock the fields, followed by green and yellow flocking for the open areas (sometimes touched up with a hint of bright green static grass and dark green flocking). When that's all thoroughly dry, I place down clumps of coarse foilage in medium and dark green for trees, sometimes literally spruced up with a few of PicoArmor's pine trees, here and there. Building lots are then given a dusting of dark green flock and the buildings (which I have pre-painted) are glued down to them. After that, I detail building hedges and small clumps of trees here and there, fruit groves... whatever I think will be fun. Finally, the roads are painted in, grey or light tan, as the case may be.

Simple enough.

That's a Jack Daniels bottle and my hand, for scale. Six terrain modules give me a three foot by two foot set up which corresponds to your average 6x4 foot board at larger scales. Many people often quip "Why play with 3mm figures? It's like playing with grains of rice!" First of all, O8's figs are much more detailed than grains of rice. But more importantly, 3mm allows me to place a beautiful, full-fledged miniatures set up on a coffee table and still have room left over for markers, rules and dice.









Lovely Picoburg. Note the kit-bashed cathedral, made from a Microform house and some plastic strips. I've decided to not overly detail the buildings as that could easily make the modules too busy and distract the eye away from thr miniatures. I've also tried to keep to a generic architectural style which could be used anywhere in Western Europe from the 18th to the 20th centuries. Here, there's only one building that kind of breaks that ruke and even then it doesn't do so ostentatiously. (There are a couple of ranch-style houses, too, but they can easily be glossed as lower-class dwellings).


Looking over the rooftops of Picoburg to the Picoberg on the horizon.








Hedgerows, small villages, woods and fields. A module with congested terrain.











So how do the figures look on the new terrain? Pretty good, actually. For years I've been holding off building terrain modules because I've wanted to go with the drop-cloth and pastels method, putting terrain down and drawing around it so that it can be picked up if units occupy it. I've not liked the "infantry-on-top-of-the-woods" method I'd probably have to adopt if I used modules. After seeing Depot de La Guerre's suff, however, I realized that this was not such a big deal if the modules were to be at 1:10,000 scale.

See for yourselves. Here are some pictures of a Krasnynorad tank regiment forming up to attack a Azurrnereich Mechanized taskforce...

Big Red's 31st Tank Regiment forms battle order out of march columns. Two tank battalions flank Picoville, occupied by a motor rifle battalion, while a third tank battalion waits in reserve behind the village. A regiment of 122mm artillery is deployed to the right of the reserves.







The Thin Blue Line. A reinforced combined arms team occupies the Picoberg and Pico Farms to the left while another team guards the approaches to Picoburg on the right.








The Blue right wing, up close.

Friday, January 7, 2011

New Year, New Terrain: Microform Buildings

...and a very Happy New Year to all you Lead Doesn't Bleed readers (all two dozen of you)!

I took a brief end-of-the-year sabatical in order to attend conferences and grade papers, so this will be the first post of the new year.

Lucky, lucky me: Da Wife bought me a passel of Microform 1/100 buildings for Christmas and they've arrived today!

As most readers of this blogknow, I generally play in 1/700 (or 3mm) scale, so I've wanted some appropriate buildings for quite some time now. Up to now, I've been using PicoArmor's monopoly buildings and these are fine, but they're also a bit too big for my tastes. Like many miniatures gamers, I prefer my terrain to be one scale step down from my figs.

Enter Microform Models, a company which specializes in castings for architects. Their 1/100 scale line is set to a model scale of 1/1200, which is perfect for 2 and 3mm figures (those of you who prefer more in-scale scenery will probably perfer Microform's 1/50 or 1/60 lines for 3mm).

Here are some pictures of the castings, set next to some O8 3mm WWII tanks and infantry and Picoarmor Monopoly buildings...


....and from another angle:


And finally, here's a close-up, which should give an idea as to how these things scale against 3mm figures:



What's really nice about these castings is that they'll still mesh with Picoarmor's Monopoly hotels, which now become 4 story tall townhouses.

Great stuff!

Friday, October 22, 2010

The Quarterly Report, V1. #1

Being a quadriannual report of all things Quarish in Rio de Janeiro


The 116th Provisional Brigade occupies a hilltop

15mm Quar Arrive in Rio
On my recent trip to the U.S. top take part in the Stop Trafficking! conference at DePauw University in Indiana, I took the opportunity to pick up a bunch of 15mm Quar from Zombie Smith.

The quar are a delightful ficticious race which has sprung from the ferbile immagination of Joshua Qualtieri, who has apparently been dreaming up these little buggers ever since he was a kid. They are a race of extremely pugnacious anteater-like omnivores which Josh has imagined as caught up in a never-ending cycle of clan-based politics and warfare. At the current point of the story line (i.e. the point the miniatures are modeled on), the quar have a technological base that's roughly on the level of World War I and the current round of the endless conflict (appropriately called The Long War) has lasted 700 years. A new messianical leader has arisen among the quar of the nation-state of Tok, however. Alykinder is part Napoleon Bonaparte, part Leon Trotsky and part Moe from the Three Stooges. He has held out the hope, to all quar kind, that the Long War may finally be ended through a widespread and thorough-going revolution which will overthrow the ruling clanlords and usher in an era of unprecedented peace and prosperity across Alwyd, the quar's planet.

Fired by missionary zeal, Alykinder's Crusader catrawds (regiments) have overrun most of their enemies, partly due to the fact that their leader is something of a genius for military innovation (he pioneered the use of dirigible and zepplin-based airmobile tactics, for example). Alykinder's dream of peace through war seems to be going terribly astray, however. The intensified violence brought about by the Crusade has broken the bounds of the laws which the quar have traditionally used to keep total war at bay. Now, the four cadierquar of the appocalypse roam the face of Alwyd and Crusade seems posed to toss all of quarkind into an age of bloody chaos never before seen in their history...

The quar miniatures produced by Zombie Smith come in two sizes: 15mm and 28mm. Being that the quar themselves are somewhat shorter than humans, this means a "foot to headtop" size of 12mm and 22mm. My first batch of quar are four company-sized packs of 15mm figs for a total of about 200 miniatures. Josh very nicely supplied me with some extra mounted officer figs so that I could have a go at building a cavalry regiment as well. Josh claims that he plans to have the entire 28mm line of quar figs reproduced in 15mm "very soon now", but at this point, all you can buy are Crusader infantry. This is not such a problem as one might think, however, because many of the factions opposing Alykninder's forces use Crusade-style equipment. You can purchase 15mm quar with helmets, caps and bear heads, so I've made the helmeted quar my Crusader forces and the rest will be their Royalist foes.

Zombie Smith produces two sets of rules for use with the quar and both may be bought and downloaded on-line. This Quar's War is meant to be used with the 28mm or 15mm stuff for company-sized conflicts (40-50 figures per side). Meanwhile Songs of Our Ancestors is a skirmish set, geared towards battles with 6-12 figures a side. Both systems are excellent and are worth your money even if you plan to use your own rules as they come with background information about the quar and their world. TQW is especially good in this sense and many reviewers have compared the book to Osprey's historical volumes. Particularly poignant in TQW is the series of letters which open each chapter between a Crusader recruit and his young cousin back home. Understated and well-written, they give glimpse into the pathos and futilty of the Quar's conflict and warfare in general. For this reason alone, TQW get's a big thumbs up from us here at Lead Doesn't Bleed. Josh Qualtieri, like many wargamer's, seems to be something of a pacifist and is on-record as saying that one of the reasons he developed the quar is so that gamers could indulge in bloody mayhem without feeling guilty over representing real-life wars and battles. That may be so and is a laudible thing, but what's truly extraordinary is that Qualitieri and crew's fluff pieces can actually make you feel terribly sorry for these ridiculous little bloody-thirsty monomaniacs.

Regarding the quality of the figures, the 28mm line is excellent and on par with the best stuff Games Workshop or the Perry Twins make. It's also expen$ive at 4-6 USD a fig. The 15mm stuff is much more economical, but is sculpted by Qualtieiri himself and is not quite so breathtakingly detailed as the larger figures. However, it is very workman like and perfectly acceptable fort he wargames table.

Planning the units and basing
I plan to use my 15mm quar with Specialist Military Publishing's Future War Commander rules and also, possibly, with Rapid Fire. I've thus decided to base my figures at a scale of 20 quar to a casting. This means that a regulation sized catrawd of 9 line companies and 1 assault company will be made up of 20 stands of 2 castings each. I've decided to base light machineguns and light mortars seperately at a scale of six weapons to a stand. The average catrawd thus gets three stands of each. Technically, at the platoon/section level of play, these weapons would probably be factored in to the regular stands. However, being that this is WWI -style combat, with relatively few vehicles, I'd like to give players a wide range of infantry types to utilize during the game, so I've gone with seperate basing of company-level support weapons.

Each catrawd will also get a regimental command stand of 3 figures and a flag and 2-4 "battalion" commanders, mounted singly.

Zombie Smith makes heavy tanks for the 15mm line and I bought one. I also picked up some WWII German 150mm infantry guns from Pendraken's 10mm line. These are funky-looking castings which fit right in with quar's style. I figure that they are 75mm support guns. Finally, I did some simple conversions for the artilleryquar (basically cutting away their weapons) and assault engineers (engineers get a bit of small plastic tubing on their backs to carry their anti-obstacle and demoltion charges, while flamethrower quar have two bits of the same tubing attached to their packs as fuel tanks). I also converted some mounted officers into lancers by filing down their epaulettes and giving them plasticard carbines and paperclip lances.


Pendraken infantry guns employed by Crusaders


A column of assault engineers led by flamethrowers

My first unit will be a Crusader provisional brigade; a mish-mash of remnants of other units and, consequently, something of a combined arms force.

The 116th Provisional Brigade

The simultaneous revolts in Lower Barro and Kryst of 1772 took the Crusader High Command by surprise, though by all rights they shouldn't have. Both nations had been relatively quickly overrun before the Crusade even properly began. Lower Barro had always been one of Alykinder's main bases of political support, but the False War had resulted in the wholesale exile of the nation's royalist political class, who maintained their connections with the region's principal clans from their refuges in Fidwog and Creevin. The conquest of Kryst, while rapid, had been less than complete, with significant elements of the Krystian regular forces (most particularly the famous Sand Stalker Brigade) undefeated. Furthermore, like the nobility of Lower Barro, Kryst's most notorious royalist leaders were exiled, not killed.

By late 1770, then, both regions were passing through a marked upswing in partisan activity, which was barely kept in check by Crusader internal security troops and the local police. As overstretched as Alykinder's forces were, few regular units could be dispatched for partisan-hunting operations in the deserts and mountains of what was still generally considered to be the Crusade's backyard.

In 1772, several city states in Kryst openly entered into revolt as well as the city state of Mulf in Lower Barro. Initially, rebel forces consisted of militia levies, backed up by partisans and a handful of elite city guard catrawds (most notoriously the Sand Stalkers, in the case of Kyrst). The rebels' immediate opponents were a grab-bag of Crusader units which generally fell into one of two categories: tired and depleted veteran units which were in the region resting and refitting prior to redeployment elsewhere, or newly raised, very green reserve Catrawds.

The 116th Provisional Brigade was organized around several Crusader units which were in the southern portion of Lower Barro when the revolt began. It is an excellent example of just the sort of ad-hoc battlegroup which bore the brunt of the initial rebel assault.

The 116th Crusader Guards Catrawd
Sylwedl Yrseg, Commanding
5 Ryfler Companies, 3 Assault Companies:
41 Officers,
369 Enlisted
6 100mm Infantry Guns
4 Baeliog Armored Tractors

The core of the Brigade was made up of the remnants of the 116th Crusader Guards Catrawd under the leadership of Syrnol Cysrad, who was quickly breveted to Caernerol and brigade command at the start of the rebellion, leaving effective control of the 116th Guards to his second in command. Initially, the catrawd had only enough ryflers to make five understrength companies and only a third of its authorized support weapons (mortars and light machineguns) were available. Cysrad, however, quickly attached the faculty of the Welfyn Combet Engineer School to the unit, giving it an additional three companies of flamethrower and demolitions-equipped assault troops, two batteries of light infantry guns and four old, but serviceable, Baeliog heavy tractors.

Remnants 35th Gendarmie Squadron
Syrnol Dweezil, Commanding
1 Composite Troop
4 officers,
61 Enlisted

The 35th Gendarmie was a cavalry unit on internal security duty which had been largely overrun by Lower Barro militia in the opening days of the revolt. The squadron's remnants fell back on Welfyn where they were re-equipped and re-organized by Cysrad as the Brigade's reconaissance unit.



Sylwedl Yrseg plants the catrawd's flag behind the infantry gun battery.
To his left, two wedges from the 35th Gendarmie wait in reserve.



Three rhyfler companies from the 116th advance in skirmish formation through a small valley.
Light machineguns anchor the line's right flank and a light mortar battery has set up in reserve,
ready to offer fire support if necessary.


Two shots of the 116th's Baeliog Tractor squadron.

Future War Commander Stats for 15mm Quar


Tuesday, October 12, 2010

New Project: 15mm Quar

I bought some of Zombie Smith's excellent Quar figures for a change of pace when I went up to the States in September. These figs were recently voted "Best Sci-fi miniatures of the year" by the crowd over at The Miniatures Page and they come  in both 15mm and 28mm.

Here's some initial shots of my first batch of painted 15mm quar. The photo quality ain't great and I'm sorry to say I had to relearn how to paint 15mm after all this time painting 3mm stuff, so the paint job isn't as good as it could be. But these are just "rough" shots. I plan to do a mega Quar post in the very near future, with rules and stats for Future War Commander.

These are based presuming 1 figure = 20 quar, with two bases being a Quar company.


Above, you'll see the core of the 116th Guards Catrawd. 3 companies of Guards to the right, a Baeliog Armored Tractor in the middle with two batteries of infantry guns to the right of it and finally three companies of assault engineers on the left.




Baeliog troop. The vehicle modeled here is "Old Number 7" from the Welfyn Combat Engineer School.



Sylwedl Yrseg, and his retinué, commanding the 116th Guards Catrawd. 





The newly raised 6006th Reserve Catrawd from Tok, at full parade strength.



Two wedges from the 35th Gendarmie Squadron escort a baggage train.



Close up of the 35th Gendarmie.


A flying squadron of Kryst's famous Sand Stalker Brigade. Obviously, the transport has been left behind somewhere, along with the machinegun carriages.



Monday, August 9, 2010

Depot de la Guerre: Handcrafted Terrain for Wargames

I'm sure this is far beyond my budget, but it DOES give one some great ideas for 2-3mm terrain modules, no?




Just beautiful stuff!

Question: what do you all think he uses to get that field effect? I could definitely use some of that...



Is that washcloth material for the fields or what...?

And look at these Squad Leader boards! Now THAT'S how ASL should be played!!!




Tuesday, July 20, 2010

More Sci-Fi Tertrain Photos

Here are a few more photos of the 1/600 scale science fiction city, now completely finished, together with a few long-range shots of the jungle.


As you can see, the "towers emerging from the hatches" pieces became something else entirely. In thinking that they are city-sized shield projectors or point-defence systems. Or something. Yeah, that's the ticket. My old plastic and wood block-based buildings form a suburb to the left.

Thursday, July 15, 2010

3mm Sci-fi Jungle

Mechas and infantry carefully pick their way through a tubetree jungle.


I wanted a suitable alien-looking jungle on the cheap. Inspired by adolescent memories of GDW's classic wargame Bloodtree Rebellion, I decided that I would do giant tubercular trees which catch water in their middles. Following C.J. Cherryh's sparse descriptions of "woolwood" in her Cyteen series, I decided I wanted the trunks to be a mass of tangled blue-grey branches.

So I bought a medium-sized loofa sponge for a dollar down at the SAARA and cut it up into chunks. I hot-glued the chunks to some old Mechwarrior cards I had lying about, then painted them black, using a fairly heavy black wash and squishing it into the sponge structure with my hands. When that dried, I dry-brushed the sponges with blue-grey. The result was the following:


I then painted the base terracota and did a tan drybrush over that.

When everything had dried, I glooped up the top upper 2/3rds of the sponge with white glue and dipped it in Woodland Scenics generic green flock. I then glooped more glue on the base and put down a layer of fine yellow flock, followed by more green flock. When that dried, I glued clumps of coarse dark green flock around the base and a layer of coarse light green flock along the top of the sponge. Finally, I laid a bead of white glue over the light green flock and dipped the top of the sponge in a tin of Gailforce 9's green summer static grass.

To finish it off, I painted the bottom of the hole in the center of the sponge blue, as if water was reflecting the sky.

Here's the result:

I made two smaller clumps like this and one big jungle piece, complete with path through the middle. Here's a top shot:



Total time taken for the project, maybe 2 hours all told, outside of drying time. Total cost, maybe 5 USD.