Once you've got the basic flocking down, you can get creative. If you've got a lot of glue bleeding through your initial flock toos, you can go directly to this step. Otherwise, it's time to lay down more glue. Now you toss on a contrasting flock. In this case, Ive decided to go with a finer, darker flock.
I also throw down some coarse flocking and patches of static grass to break up the monotony.
Here's the result of final flocking on two boards. Occasionally, you'll find, after all this work, that one of your boards isn't as straight as you thought it was. Here, I discovered that one of my new modules had a corner that was about 3 millimeters off. You can just ignore this, if you like, and always make sure that the off side is never jutting up to another board. Here, however, I've built a plastic shim to correct the error. I then painted and flocked it. Good as new!
Above you see the final 80cm x 80cm layout of all four modules. Some of the roads need to be completely painted yet, as I discovered that I needed a few extra ones. All I did in these cases was strip out the flocking with a knife, lay down more Vallejo earth paste, paint and re-flock the margins. My two feet will give you some idea of the scale of all this. Suffice it to say that, gamewise, this is the equivalent of a 2 meter by 2 meter table. And it fits in my breakfast nook.
Here you can see two modules close up. The top one has a couple of fields built into it while the muddy area to the left of the river on the bottom one marks the margins of a village. Houses, of course, will be laid down seperately so that they can be moved to accomodate figures during the game. Of course, you could also claim the brown area is muddy ground and hard going, or just ignore it.
Two more modules, marsh and a defile.
...and, finally a river.