Showing posts with label Miniatures. Future War Commander. Show all posts
Showing posts with label Miniatures. Future War Commander. Show all posts

Saturday, January 12, 2013

3mm sci-fi set-up

Here's a quick set up for a battle showing my new terrain system and some of my 3mm sci-fi miniatures.

The system is built on half-meter square, 10mm thick "foamies" that can be linked together. One side of the foamie is flocked spring green, the other yellow. My old canvas modules have been dismounted from the frames and cut up. They are pinned to board with tacks and stick-pins disguised as rock piles and vegetation.

Here, you can see me holding the foamie with all the terrain pinned to it at a 90 degree angle compared to the floor. As you can see, this stuff is on there pretty firmly...
 
 Here's a top down shot of the foamie with miniatures and buildings in place....

 
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 A shot of the R-5 handwavium refinery. The Lafitte Regiment's Fire Support Squadron currently occupies it. In the background, we can see a Lafitte titan guarding the road. It's screened by two squadrons of heavy mecha.

 
The Lafitte's titan is a monster. One of the heaviest and best armed in the Human Sphere. In reality it's a 28mm Tau power armored trooper repurposed from Games Wankshop. You can see some 2mm Germy power armor troopers on its base, put there for scale. The heavy mecha are Ground Zero Games 6mm infantry walkers from their "Not-Votoms" line:

 
Two companies of local House Penn-Taylor militia hold a trench line to the north of belt of Ramen Trees.

 
The Lafitte's anti-mecha squadron, made up of four troops of Stalker mecha, hide just below the crestline of the hill. Behind them is their HQ unit, mounted in Sloth command mechas.

 
Titans from the Third Combined Arms Combat Team, preceded by two companies of IFV-mounted infantry and a recon troop, advance on the woodsline.

 
Shot of the Laffite titan from the rear, showing its escort squadron, with Sloth-mounted HQ:

 
Another angle showing the 3rd CACT's main line of battle:




Tuesday, May 1, 2012

More 3mm NVL Photos


Here are a few more photos of my new 3mm New Vistula Legion troops, trying out my second Smade's World terrain module.

The Light Attack company and Scout company of the First Regiment scope out a crossroads.
A squadron from the 24th Uhlans backs up the Light Attack company.
Drones lead a mounted Light Mechanized Infantry company down the road. The commander watches from the side.
Task force of the 1st Regiment, New Vistula Legion
The last photo gives you a pretty good glimpse of the terrain module.



This is built on a 60x30cm framed artist's canvas with a styrofoam backing board glued in underneath. This particular board is a plains board, with only one small hill in the center, just to the right of the helicopters.

I now have three Smade's World boards done and a fourth coming up. Hopefully, I'll get a tutorial done before too long!

Tuesday, June 29, 2010

Dave's Sunday Drive


In order to better test my new Massive units rules, I put together a wee battle on Sunday evening.

Dave has been tasked with clearing a desert road into the enemy's flank. The road is bisected by a low ridge line with some light cover and is held by a company of House Penn-Taylor main battle tanks. Dave has CV 10 from his off-board CO and the PT boys have a CV 9 on-board CO.

The Penn-Taylor company on the ridge. Note that the CO is within convenient command range of only two of the platoons.



Turns 1 and 2. Dave begins an oblique advance on the north end of the Penn-Taylor line. The southernmost platoons open fire and leave a nasty scratch on Dave's paintwork.



Turns 3-6. Dave closes the distance on the northernmost platoon and opens fire, doing sweet fuck-all. He launches his missile at the middle PT tank and catches the HQ in the burst, again, doing no discernable damage (Dave is preoccupied with an upcoming coumn deadline and a good part of his main processing unit is editing instead of aiming). On turn 5, the PT CO blows his command roll. The blunder sends the southern tank platoons charging straight towards Dave - a blunder which turned out to be sort of providential, actually, because it cut their range down to half.

(These accidental charges/retreats which turn out for the best are beginning to get to be a habit with the PT boys. See their last battle report here.)

The PT tanks change tactics to firing to damage and manage to whittle Dave down to two damage points. A critical hit also tanks out his secondary battery, leaving him with only his main gun. Dave manages to suppress the northenmost tank a couple of times, but that's about it.


Dave finally wakes up to the fact that there's a serious problem here and sets aside his editing work. Taking full stock of the situation, he decides that a full-fledged charge is in order and goes straight in on the northernmost tank. (Being that he has 9 assault dice and an additional die for charging versus the MBT's 3, this is not a bad idea).

Dave weathers the closing fire well enough but skunks out completely in the following assault: only two unsaved hits out of ten dice! He suppresses the tank, but that's it.

Meanwhile, cognizant of the fact that Dave's now down to only two hits, the Penn-Taylor commander urges his crews to fire for effect. All four of their shots hit and two make it through Dave's armor, finally bringing the nig cybertank to a halt on turn 8, the last turn of the game.

Luckily for Dave, a Möder-Fokker battalion is coming up the road behind him and will probably have their support echelon salvage his brain box. If the upcoming battle against House Penn-Taylor is won, Dave's chasis will also probably be towed back to the Fokkin Castle for refurbishment. Dave may be old, but he's tough and waste not, want not.
Dave waits for a tow.

The battle showed me that the system works fine, but needs a few tweaks yet. Principal among these si that I've decided that "fire to damage" hits will also carry over throughout the turn. Other than that, though, the game went well. Dave really stunk on his rolls and, to be fair, the odds were against him from the outset, what with having to chrage an equivalent force in a prepared position.

It was a fun little game for a half hour!