Thursday, June 17, 2010
First Shots: Future War Commander Grey Army in 3mm
My 1/600 scale Grey Army for Future War Commander is almost completed. By "Grey", of course, I mean the color and not the little anal-probing aliens. I still need a decent off-color name for this force, so all creative suggestions are welcome!
The figures are a DP9 Recon Armiger for the titan in the middle (the one with the Angry Marines graffiti on it) flanked by Trooper Drones from the same manufacture. In front of the titans, we have a line of Ground Zero Games Hound Dog mecha and in front of them, O8 Leopard IIs, Marders and Israeli infantry.
Still to go on this project: touching up another Armiger and 4 more Trooper drones, basing 6 Luchs armored cars for recon and applying some final color details to the infantry (I think they need a red shoulder patch so that they jump out a little more).
Labels:
3mm,
Future War Commander,
Grey Army,
Miniatures
Tuesday, June 8, 2010
Dream Pod 9 Titans and Heavy Mecha Arrive for Future War Commander
Reinforcements have arrived! From left to right, Frame 25, Flails, Arminger, Drone and Fleet Scale Gear. O8 U.S. Vietnam Infantry and Chieftain tank in front, shown for scale.
I just bought some of DP9's new regular scale Flails and Drones, as I figured they might make good heavy mechs. The flails are perfect! DP9's fleet scale gears are 15mm or 9 scale meters tall. The flails top that by another meter or two, making them perfect superheavy mecha.
The drones are a bit too big to be mecha and yet too small to be "Titan"-sized units. Still, they are beautiful figures and I'm going to make them small massive vehicles.
Finally, I bought the new Arminger Commando and Frame 25 regular-scale gears for "titan"-sized massive units and they fit the bill PERFECTY! The only changes I needed to make were leaving off the Arminger's rather odd "loincloth" and the Frame's jumpjets (which didn't quite fit in with the projected scale).
I need to say that it's a pure pleasure to work with DP9 stuff: they cost an arm and a leg but there is zero flash and mult-part figures practically snap together. The fits are sometimes so precise that the piece will actually stay in place without glue holding it - not "can game with" in place, mind you, but still...
Anyhow, beautiful stuff, if pricey. Around 20 USD gets you 10 mecha, 8 drones, 13 flails, or 2 Titans. I make one DP9 purchase a year of about 100 USD gradually build up my armies. For those who want to try this, I suggest buying 50 bucks worth of O8 modern tanks, infantry and IFVs, plus one pack of Southern and Northern fleet scale gears. That will give you a Mecha battalion for each side, backed up by a conventional regiment with air support for about 100 USD.
Another shot, showing the DP9 stuff exclusively. Note that the flails have been modified: their vision slots have been filled down and replaced with a sensor globe. Also, the chaingun has been replaced with a bead to represent a short-ranged plasma weapon. One of the flails is also armed with a heavy missile launcher, scavanged from the Arminger's extra pieces.
Labels:
3mm,
Dream Pod 9,
Future War Commander,
Sci Fi
Tuesday, May 25, 2010
Future War Commander in 1/600: Infantry Units Comparison
Here are some a size comparisons shot to show the kinds of units I'm working with in 3mm for Future War Commander!
Same line up, this time doubled and with a GZG "Hound Dog" walker on the left (also by Germy Bugger). You'll notice that the infantry have found time to use their hankies and clean themselves up here.
More spoogey conventional infantry.
Two power armor troopers and a mecha. In the game scale of 1/600, the power armor is about 5.5 meters tall, the mecha about 9-10.
And here are three shots of my power armor battalion's command stand. I attempted to make a mini-diorama. The commander pops the cockpit on his armor to oversee two armored infantry soldiers as they field strip the remains of a destroyed power armor suit:
Labels:
3mm,
Future War Commander,
Miniatures
Sunday, May 16, 2010
Krasnynorad Tank Regiment
Here're the first shots of the Big Red tank regiment. This unit has three battalions of tanks (1 HQ and 6 T-54 ea.), one battalion of mechanized infantry (1, HQ, 4 BTR-152s, 6 Infantry and 2 Machineguns) and supporting units (an heavy assault gun battery, a recon company and an engineering company). A battalion of 122mm towed artillery has also been attached.
The light on these photos isn't the greatest and, now that I'm looking at them up close, I notice that I need to brush some excess flocking off some of the figs. Anyhow, here they are...
1st tank battalion. I really like how the bases turned out on this group!
2nd tank battalion.
3rd Tank Battalion. Each battalion is based slightly differently for easy distinction on the battlefield.
Mechanized infantry battalion.
Headquarters and assault gun battery.
Friday, April 30, 2010
Blitzkrieg Airforces
Here are some photos of my first planes for the Avalon Hill Blitzkrieg Project. All planes are 1:600 (3mm) models from Tumbling Dice, with markings from Dom's Decals.
First up, we have two flights of Blue F-100 Super Sabres. I thought the white paint scheme on these turned out rather nice.
Here's the lead F-100 flight:
Here's the better part of a Krasnynorad (Red) MiG-19 squadron, escorting a Su-7 fighter-bomber:
MiG-19s up close:
Su-7 up close:
First up, we have two flights of Blue F-100 Super Sabres. I thought the white paint scheme on these turned out rather nice.
Here's the lead F-100 flight:
Here's the better part of a Krasnynorad (Red) MiG-19 squadron, escorting a Su-7 fighter-bomber:
MiG-19s up close:
Su-7 up close:
A Neutral (Walkurian) MiG-17:
And, finally, a lone F-100 from a second Blue squadron, this one in a more "Luftwaffe 1946" style paint scheme:
Sunday, April 25, 2010
Building a Battlegroup for Cold War Commander on less than 20 bucks
Over on the Specialist Publishing website (the publishers of the Commander series of rule), we’ve been having a debate as to whether or not 3mms are more cost effective than 6mm figures.
I’ve repeatedly sustained that they are, but some posters counter that if one places four vehicle castings to a base (in order to model platoons at 1:1 scale), the costs come out at more-or-less the same.
I disagree with this view.
First of all, a key consideration for these smaller scales is play area: typically, one wants to be able to play in about a quarter as much space as at 10-15mm (with a 3x2 foot table and half range and movement values being the norm). Basing four 3mm castings per base means one has to use 10mm-sized bases and, consequently, one gains no space advantage.
Secondly, a very satisfactory “mass” effect can be had using 6mm base sizes and doubling the number of figures used to 10 infantry castings or 2 vehicle castings per stand (weapons stay at 1 per stand, but use infantry-sized (half-sized) stands).
One of the great advantages of this sort of basing is that you can buy armies very cheaply and prepare them for combat very quickly. This allows you to build “marginal” projects – say the 1930s Chaco War, or my Colombia/Venezuela confrontation – without breaking the bank or taking much time away from other, more dear, projects. “Cigar box” armies of this type are fun to collect, paint and play and allow you more table time per hobby buck.
So I wanted to prove that one can build a 2000 point battlegroup for Cold War Commander on a budget of 20 dollars. This force will be a neutral “third party” army for my Blitzkrieg miniatures game project. This is what I bought:
1 pack, WSU-607: WW2 Soviet Infantry 3.50
1 pack, IS-617: IDF Infantry II 3.50
1 pack, IS-606: M3 Half-track 3.50
1 pack, MN-608: Strv 103 3.50
2/5th pack, WBR-636: 8th Army HQ 1.40
1/3rd pack, UK-622: Ferret 1.20
1/5th pack, BW-622: FH-70 155mm Howitzer 0.70
1/4th pack, SA-664: MiG-17 0.90
TOTAL: 18.20 USD
I picked up O8’s brand-spanking new Strv-103s because I’ve always admired this tank. Though technically, it’s a bit advanced for the time period I’m modeling (1950-1960), it’s not ridiculously so, having been projected in the 1950s. In my campaign, however, it’s main gun will be down-graded to 90mm and it won’t have stabilization in order to make it inferior to the Blue Centurions (which are supposed to be the most high tech tanks on the Continent).
To make the units, I put two vehicles on each 1’x 1’ stand. Strv-103s are Skorpions, Daimlers (or any convenient armored car) are Foxes and the MiG17s are Goshawks (1 plane per stand). I put ten infantry figures on each 1’ x ½’ infantry stand and used the heavy weapons to make the recoilless rifle units. I then used the HQ pack units and leftover Foxes, Skorpions and halftracks to build the command units. Guns are based on per infantry base. For the mortar halftrack, I simply modified on of the regular M-3s (O8 does make a mortar M3, but I didn’t want to buy a pack’s worth). Total CWC cost for the project to date:
Units Cost
1 CO 90
2 HQ 90
1 FAO 30
1 FAC 15
1 Fox 30
9 Infantry w/bazookas 135
3 Support 90mm RR 150
6 Halftracks 150
1 120mm SP Mortar 75
6 Skorpions 600
1 Bridging Skorpion 105
1 Lt AA Tank 40
3 155mm Artillery 180
2 MiG 17 130
TOTAL: 1820
Optionally, I could keep the MiGs and 155mm Artillery off-board (which is perfectly OK in CWC, as they don’t ever maneuver on the board) and spend another 3.50 on a second pack of Strv-103s. This brings me up to about 20 USD exactly (or 21.60 if I were to buy it all) and, thinning out some command stands to form a second Fox Recon unit, I can field an additional:
1 HQ 45
1 Fox 30
6 Skorpions 600
1 AVRE Skorpion 125
TOTAL: +800
… for a total force of 2620 points. Chuck out the MiGs and FAC and add some artillery ammo and I can easily get down to 2500 points.
Now, how does this compare, cost-wise, to a similar 6mm army?
If we presume that you will buy GHQ miniatures (the only real equivalent to O8’s level of detail at the 6mm level), you’ll be spending about 2 USD per stand, given that a pack of five vehicles will run you 9.95 USD. This means you’ll pay about 74.00 USD for the 37 stands of the basic army and another 18 dollars for the optional stands.
92.00 USD for 6mm versus 21.60 USD for 3mm: that’s about a 4.25:1 price advantage for 3mm.
Painting and basing the force
In the unit pictured below, I still need to buy a second pack of Strv-103s and I need to paint up my MiG-17s. Also, I swapped out the Daimlers for some spare Italian AB-41s that I had lying around, swapped in some Italian 20mm AAA canons for the Lt. AA tanks and used some extra Russian infantry to beef up the heavy weapons stands. Other than that, everything is pretty much as described above. It took me about 4 hours of work to base and paint this battlegroup.
Because this is a fantasy unit, I can paint it up anyway I like. It’s meant to be a generic neutral unit for my Blitzkrieg set up, so the national markings are WWI American roundels, which feature both red and blue.
I decided to paint these up according to the same general scheme as my Italian WWII units, but made the base much darker in order to bring the units out. Helmets and other details on the infantry are also light green. Again, I painted red and white flashes on the tanks in order to make them jump out just that much more from the background.
This time I went for a spring effect on the bases. I flocked with Woodland Scenics Medium Green over dark brown painted bases. I then sprinkled some light green static grass over parts of the base where glue had seeped through. After drying, I lightly brushed the top of some of the thicker static grass patches with glue and dipped them in Gale Force 9’s summer flocking. The effect at this scale gives flowering bushes. Finally, I added some dark green coarse flocking here and there for regular bushes. The end effect is quite nice, if a bit festive.
The 16th Brigade
The brigade seen head on, infantry battalion to the left, armour battalion to the right.
A Skorpion stand.
Mechanized Infantry - bad shot, I know.
Saturday, March 27, 2010
Azurnerreich Task Force
As anyone who follows Consimworld's Blitzkrieg board knows, I am a big fan of Avalon Hill's Blitzkrieg. I don't know why - the game itself kinda sucks, actually. But for years now, I've done variants, scenarios and even entire new countersets for it.
Mostly, I think I'm attracted to Blitz because of its historical-yet-science-fiction nature. It's a fictional war in the universe next door between two fictional superpowers who have access to roughly 1950s technology. One can thus play a "historical" kind of war without historical constraints.
The reason I originally bought Cold War Commander and Oddizial Osmy 1/600 miniatures was to play Blitzkrieg. I decided I'd build three armies: Red, Blue and a Neutral Yellow. Red would have Soviet style technology and Blue would have NATO technology. Yellow would be made up of both, plus minor nation stuff. I set an arbitrary limit of 1960 for the equipment because I didn't want to deal with the wide-spread use of anti-tank missiles. Therefore, most equipment is ca. 1955.
Blue - or Azurnerreich - uses Centurions for their main battle tank and German SPW250s and 251s as infantry carriers. They also use Chaffees for recon and French AMX-13s for light tank killers. The Blue Air Force flies F-100 Super Sabres for air superiority and prop-driven Skyraiders for ground support.
Unlike my World War II games, I play CWC Blitzkrieg at the platoon level and half-scale (i.e. 10 cm in the rules are 2 inches on my table).
I've been having a lot of fun dreaming up OoBs for the principal armies and I've decided that Blue will have big, well trained battalions while Red will have smaller, less well trained battalions. This means a Blue battalion should be roughly the equivalent of a Red regiment.
My total Blue force, bought and based so far, amounts to two large battalions of tanks and mechanized infantry, two SPA battalions, a battalion of paratroops and an infantry (motorized) battalion. There are also supporting units: a company of mechanized engineers and two companies of AMX-13s. I'm also going to build a Armored Cavalry "regiment" for Blue (actually am over-sized big battalion).
The following pictures are of my first completed Azurnerreich combined arms task force. It is built around a tank battalion with one company of mech infantry swapped in. Here we have two Centurion companies and a mechanized infantry company (three SPW250-mounted infantry platoons, a mortar platoon and a self-propelled gun platoon). Also attached are a recon platoon and an armored engineer platoon (Centurions fitted with heavy support howitzers and bulldozer blades - I also presume that bridgelayers go with them). Another Centurion company needs to be painted up for this unit to be complete, but it's table-worthy as is.
Mostly, I think I'm attracted to Blitz because of its historical-yet-science-fiction nature. It's a fictional war in the universe next door between two fictional superpowers who have access to roughly 1950s technology. One can thus play a "historical" kind of war without historical constraints.
The reason I originally bought Cold War Commander and Oddizial Osmy 1/600 miniatures was to play Blitzkrieg. I decided I'd build three armies: Red, Blue and a Neutral Yellow. Red would have Soviet style technology and Blue would have NATO technology. Yellow would be made up of both, plus minor nation stuff. I set an arbitrary limit of 1960 for the equipment because I didn't want to deal with the wide-spread use of anti-tank missiles. Therefore, most equipment is ca. 1955.
Blue - or Azurnerreich - uses Centurions for their main battle tank and German SPW250s and 251s as infantry carriers. They also use Chaffees for recon and French AMX-13s for light tank killers. The Blue Air Force flies F-100 Super Sabres for air superiority and prop-driven Skyraiders for ground support.
Unlike my World War II games, I play CWC Blitzkrieg at the platoon level and half-scale (i.e. 10 cm in the rules are 2 inches on my table).
I've been having a lot of fun dreaming up OoBs for the principal armies and I've decided that Blue will have big, well trained battalions while Red will have smaller, less well trained battalions. This means a Blue battalion should be roughly the equivalent of a Red regiment.
My total Blue force, bought and based so far, amounts to two large battalions of tanks and mechanized infantry, two SPA battalions, a battalion of paratroops and an infantry (motorized) battalion. There are also supporting units: a company of mechanized engineers and two companies of AMX-13s. I'm also going to build a Armored Cavalry "regiment" for Blue (actually am over-sized big battalion).
The following pictures are of my first completed Azurnerreich combined arms task force. It is built around a tank battalion with one company of mech infantry swapped in. Here we have two Centurion companies and a mechanized infantry company (three SPW250-mounted infantry platoons, a mortar platoon and a self-propelled gun platoon). Also attached are a recon platoon and an armored engineer platoon (Centurions fitted with heavy support howitzers and bulldozer blades - I also presume that bridgelayers go with them). Another Centurion company needs to be painted up for this unit to be complete, but it's table-worthy as is.
Task Force Kreuzmann, in its entirety.
Mechanized Infantry company.
Tank Company.
Task Force Headquarters
Chaffee Recon Platoon
Task Force Kreuzmann from another angle.
Following my normal doctrine for 1/600 miniatures, I painted one color and flocked another. Here, the base color of the tanks is blue-gray with tan camouflage stripes. The base is a terracota wash over tan, with flocking built up in three layers: fine yellow towards the middle, green flock towards the margins and spring green static grass in clumps to make it really stand out. I wanted the whole effect to look vaguely Brazilian or tropical and I think I've suceeded at that.
More Azurnerreich will be coming soon, as will the forces of their arch-enemies, Krasnynorad (Big Red).
Labels:
3mm,
Avalon Hill's Blitzkrieg,
Azurnerreich,
Blue,
Cold War Commander
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