Here are two new units for Ogre Miniatures: the Light Missile Tank and Sarissa Battle Armor.
The Light Missile Tank was a stop-gap measure employed by the Paneuropeans during the battle
for Spain. The Pansies discovered that their infantry needed heavy
missile support just when the main factories at Stuttgart had just cycled
away from the elderly Peltast Missile Tank towards the new Ajax design.
Psiloi was cobbled together using any chassis available (mostly
obsolete MBTs and APCs) and a "fire and forget" brilliant missile
launcher. BPC applique was bolted on to the vehicle and a rudimentary close-defence system
gave the LMSL slightly more protection than a cheap pair of jammies. Equipped with heavy-duty off-the-shelf civilian grade fusion power
packs, the Light Missile Tank also typically sported several charge ports, used to
support power armor in the field.
The "Pissies" were
extremely cheap to produce, and could be knocked together in a
matter of hours using the most basic machine tools and fabricators. Most
M.I. battalions quickly produced their own variants from whatever
material they had at hand. My particular battalion has a two-vehicle
section attached, but most Paneuropean Mobile Infantry Regiments
attempted to field at least one section per company.
Light Missile Tank moves as a light tank, cannot transport any infantry
and has A2, R4, D1 and M2. It's cobbled together nature, however, means
that it is eliminated by both "D" and "X" results, like an archaic
armor unit. It costs half an armor unit or 3 points to field. However,
given the quantity of self-aiming missiles it packs, it can choose to
ripple fire its entire load. This allows it to make three 2/4 attacks in
one turn. If it does this, however, the LMSL is eliminated after combat is resolved (the chassis simply can't handle the stress).
have never been satisfied with the MSL, considering it to be the
weakest of the conventional armor units in terms of its
cost-effectiveness: it comes out to 5.67 points using Henry Cobb's calculator,
whereas a GEV is 6 and an HVY 6.17. The LMSL is 2.5 points, but it's
one-shot multiple attack ability brings it up to a nice round 3.0
points. This is basically a disposable Heavy Weapons unit. It costs
one-third the price of a regular HVY WPN, but has less firepower,
significantly less mobility, practically no defense capacity (not to
mention no infantry weapons). Use it and lose it. It gives infantry
positions a very nice anti-GEV capability, however.
The second new unit is O8's Sarissa battle robot. This is quite out-of-canon for the Ogreverse, so I obviously won't be using it in anything like "purist" play.
Heavy battle armor works like regular infantry in terms of combat and defense, but:
1) It can only combine in two point units (not three as normal).
2) It defends at x2 in urban terrain (unlike regular infantry, which get x3).
Sarissa was built to give Mobile Infantry some dedicated recon and
sniping capacity. It has A1, R3, D1, M3 per point, with two combining to
give A2, R3, D2, M3. Like all infantry units, it's doubled in overrun
and loses one point to "D" results. It costs 4 points or the equivalent
of two infantry per unit.
Wars of Ozz Kickstarter 2: Last Few Days
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