Sunday, April 12, 2015

2mm French Imperial Guard for Blucher

I am heading off to a conference, so I can't get up many more photos for awhile. But here some pictures of the1813 French Imperial Guard for Blucher. As always, once I got the photos up, I saw the errors: for some reason, one of the Young Guard artillery units is Polish. I need to do some relabeling on the Guard infantry, too. Sigh.

Note thst some errors, like the two Flanquer brigades and red plumes for all the Guards. I did these just for esthetic purposes: more color is always good in the picoscales.

Other than that, though I think these are pretty good.









Saturday, April 11, 2015

The Teeny, Tiny Grande Armée

Here´s my 2mm rebasing project for Sam Mustapha's new Blucher. Each 3cm x 2cm base is a brigade and what we have here is a fictional French Army for late 1813. Basically "not Leipzig".

There is something close to 1200 points of troops: enough for three big armies.

I'm pushed for time now, so I won't do a in-depth analysis for a few weeks. Suffice it to say that I bought these miniatures painted, second hand, in 2004 and based them for Volley & Bayonet. When Blucher came out, I wanted to play with figures ASAP, but my 3mm project is already geared to the battalion level. These guys here have been haunting a cigar box since 2010, so I pulled them out and got to work.

The 3cm x 2cm bases means I can play huge battles on my living room table. I've also already made cards for these guys, which I shall post at some point in the future.

These figures were my first pico-scale project, more than a decade ago. I have learned alot about painting picoscale since then, so the stuff here is not up to my current standards. But for quick, massive battles of Blucher, they will do just fine.

Note that I have the base labels set up seperately. They are glued to the bases with white glue and can be easily detatched if I want to make scenario specific labels.






 

 




Sunday, March 22, 2015

5Core Brigade Commander: The Red Army

 And here's my Red Army (Krasnynorad -- once again, based on Avalon Hill's old Blitzkrieg) for 5Core.





Friday, March 20, 2015

5core Brigade Commander: The Blue Army

Inspired by the new fast-play 5core Brigade Commander rules, I've rebased my old 3mm imaginations armies for the game. Here's the blue army, based on Avalon Hill's old board game, Blitzkrieg.



Wednesday, February 25, 2015

Three Different Pico-Scale Versions of the First Polish Lancers


Here are three different versions of the same regiment: the famous First Polish Lancers, all in pico-scales!





First up are two squadrons of the lancers based for Black Powder. Figures are from Oddizal Osmy's 1/600 Napoleonics line:


Then we have the entire regiment based for Sam Mustafa's new Blücher. These are 1/900 scale figures from Irregular Miniature's http://www.irregularminiatures.co.uk/indexes/2mmindex.htm2mm Horse & Musket range:



Last, we have a squadron of First Polish Lancer GEVs painted up for my 3mm Ogre Miniatures set-up. These are heavily modified Oddizial Osmy Centaurus hovercraft.















Monday, February 2, 2015

Building Howitzers for 3mm Ogre






Here are some pictures of how I am using the extra gun barrels from O8´s M92 SPG to build howitzers for my 3mm Ogre set-up.

Here are the supplies and components:



A bit of pasteboard for the base. A thumbtack (pointy bit cut off and reused as a bunker antenna), eight slices of a dead credit card, a couple of plastic bits (which are glued together and filed into the right shape), some plastic tubing (for the bunker) and, of course, the extra gun barrel from the M-92.

This shows you the four howitzers in various stages of construction.



Here they are, all built.



Primed....



And painted.

Sunday, January 25, 2015

"Combine" Army for 3mm Ogre -- w/2 Ogres


















Here's the beginning of my "Combine" army for Ogre. Right now they are wearing Belgian rondels, because it's a good color mix. I will create some better decals in the future.
 
The army currently consists of two cybertanks (an Ogre Mk III and a Mk IIIb) and a company of 14 heavy tanks. Not shown are the twelve squads of Mobile Infantry that ride the tanks into battle.

 

























The ogres are self-aware and, as such, each controls three attack drones.

I have added the drones because, as Henry Cobb has made everyone on SJG's "Ogre" board painfully aware, the addition of LGEVS and Light Tanks into Ogre's follow-on supplements subtly skewed the game against the attacking ogres. This is because the conventional armor units can "mix 'n match" their attack strengths to the Ogre's defense strengths while the ogre can't really respond in kind.

As a buff I let self-aware ogres (i.e. any ogre fighting an opponent that's allowed to draw from the full range of conventional units) to command one attack drone for evey "mark" (3 in the case of Mark IIIs and IIIbs).

Attack drones are essentially light GEVs (you could also experiment with light tanks). They are not affected by "D" results on the combat table, but must stay within five hexes of an ogre at the beginning and end of the movement phase and also at any point that the drones would engage in overrun combat. Moving your ogre first and then your dones helps you keep track of them. If a player screws up and "forgets" to keep his drone within five hexes of his ogre, it immediately goes rogue and is eliminated.

You can see the drones I have made here to accompany my ogres. They are made out of stick-pins, plastic greeblies and wire.

 Here is the Mark IIIb. She is known as "Mama Spank":

























Above, you can see Mama together with her Mk III consort, "Nervous George".

The conventional Heavy Tanks are O8 Caesarions.

The ogres are made from the chassis of 6mm Plasmablast Games Phestorm misile crawlers, with added plastic towers and greeblies. The missile launchers themselves are being repurposed into 3mm planetary defense installations.