Tuesday, November 10, 2009

Venezuela and Colombia Go to War, Part 2





        Separated at birth?


Venezuela's Army
Venezuela has an army of some 35,000 troops, divided into 4 infantry and 1 cavalry divisions. This is further broken down into:

1 Armored Brigade
1 Cavalry Brigade
1 Light Armored Brigade
7 Infantry Brigades
1 Airborne Brigade
2 Ranger Brigades
1 Air Mobile Brigade
1 Counterinsurgency Brigade
1 Presidential Guard regiment
1 Anti-aircraft artillery group
2 engineer regiments
1 aviation regiment

"Divisions" seem to include from 4-6 battalions of troops, with most of the armor being concentrated in the First Cavalry Division. These troops are backed up by some 25,000 members of the national guard armed with light infantry weapons and a few light wheeled APCs.

Currently, Venezuela owns 81 AMX-30s MBTs, 65 WWII-vintage M-18 tank destroyers, 36 AMX-13 light tanks, 70 Scorpion light tanks, 25 AMX CVI APCs, 100 V-100 APCs, 90 V-150 APCs and 35 Brazilian-made EE11 APCS. It's artillery is made up of 76 105mm pieces, 9 155mm pieces and 10 155mm self-propelled pieces. Battalion-level support includes 81mm mortars and 106mm recoilless rifles, while brigade-regiment support includes 120mm mortars.

Venezuela has recently gone on a shopping spree in Russia, however, purchasing or attempting to purchase 92 T-72 MBTs, 135 BMP-3 IFVs, 30 Mi17/Mi26 helicopters, 10 Mi35 attack helicopters and 20 BM30 "Smerch" Multiple Rocket Launchers. This material has been partially delivered, but U.S.-organized arms embargoes seem to have blocked at least some of it. With the arrival of the T-72s, Hugo plans to donate the old AMX-30s to his allies in Ecuador. One would assume that he'll not launch a war until he gets his new toys, but with Hugo, you never know...

Airforce
Venezuela's airforce is much larger and more capable than Colombia's - at least on paper. Arms embargoes and poor maintenance seems to have grounded about half of it, however, and a recent sale of Brazilian Tucanos didn`t go through due to Chávez's incessant saber-rattling. Air superiority aircraft include 16 F-5 Tigers, 16 Mirage Vs, 16 F-16 Falcons and 24 SU-30s. (That's right: if you play the Venezuelans, you get to field F-16s AND SU-30s. Now how cool is that?) Ground attack planes include some 20 Tucanos. Again, it would be a miracle, given Venezuela's lack of spare parts, if even half of this force could get off the ground. Still, even half the Venezuelan airforce is more than a match for all of Colombia's. Apparently, Hugo is also upgrading the country's air defences (before negligible), building a Soviet-style, multi-layered anti-air system.

Navy
The Venezuelan Navy is also slated for a major upgrade. Chávez seeks to purchase 9 Russian subs, 4 Italian frigates and 8 Spanish corvettes or patrol boats by 2015. The country already has a significant amphibious capacity and a brigade-sized marine contingent fitted out with 25 EE-11s, 10 German Fuchs, 11 LVTP-7s and 18 towed 105mm artillery pieces.

Cold War Commander List for the Venezuelan Army
Troops            Arm            Move     Attack     Hits     Save      Cost      Notes
CO CV8           Command   60          3/30          6          6             60          - 
HQ CV7          Command    60         2/30          6          6             30          -
FAO CV6        Command    30         -                4          6             15          -
FAC CV6        Command    30         -                4          6             15          -
Scouts            Recce            10        2/30*        6           -             35          -
4x4s                 Recce            30        2/50*        3          -              30          -
Scorpion         Recce           30        4/60           3          6             90         #1
Conscripts      Infantry       10        2/30*        6           -             25         #2
Regulars         Infantry       10         3/30*        6          -             35
RPG Upgrade Infantry       -           6/40(H)     -          -              40
106mm RCL    Support       -           5/60(H)     4          -              60
HMG               Support       10         4/60*        5          -             50
81mm Mortar Support       10         3/120*      5          -             40
120mm Mortar Support      -          4/200*       4          -             70
Combat Eng.  Engineer      10        4/30*        6           -             60
AMX13          Armour        30        3/50          3           6             50
AMX30          Armour        25        5/100        5           5             115
Scorpion        Armour        30       4/60            3           6             70           #1
T-72                Armour        30        6/60           5           4             130        R, S2, IR
M-18 SPAT   SPAT           40        4/70           4           6             105        O
Air Def. MG  Artillery        -          4/30*         4           -             30
Air Def. 20mm Artillery     -           1/40           5           -             15
Air Def. 40mm Artillery     -           1/50           4           -             10
Art. 105mm      Artillery     -           3                3           -             45
Art. 155mm      Artillery     -           4                2           -             60
SPA 155mm     Artillery     30        4                3           6             80           #3
BM-30              Artillery     20        6                3           -             80           #3
Naval               Artillery      -          4                6           6             70
Tucano            Aircraft      -          5                 3           5            125
Mi35                 Aircraft     -          6/50            4           5            170         #3, #4
Truck               Transport  20        -                 3           -             10
AMX CVI        Transport  30      1/50*          3           6            30
EE-11 APC      Transport   30     2/50*          3            6            40
V100/150          Transport   30     1/50*         3            6            30
BMP3               IFV              30     4/80           3            6             85         S2, IR, A
LVTP-7            Transport   20      2/80           4            6            50
Transport Heli Transport   -       2/50*         4            6            60

#1 Terrain restrictions as infantry.
#2 Conscripts: may not use initiative to assault enemy. This should be the majority of Venezuelan infantry and all of the National Guard.
#3 Maximum of two.
#4 for an additional 40 points, unit may conduct 6/150 attacks against armour, guns, soft vehicles, helicopters and constructions using ATGW.

Special rules:
• Rigid tactical doctrine.
• Poor maintenance and low supplies: -1 to random points modifier.
• No counter-battery capacity.
• May schedule one ambush at the start of the game.
• Assets include Artillery HE (max 3 per unit, 10 points each), aircraft ground attack (max 2 per unit, 10 points each), Aircraft Air Assault (max 1 per unit, 50 points each).
• Air superiority +1 modifier as long as the U.S. is not an active enemy.

Monday, November 9, 2009

Venezuela and Colombia go to War, Part 1

Venezuela prepares for war: South America yawns and says "Wtf? Again?!"

Chávez warns the imperialist ianquis that Venezuela's modernized armed forces stand ready to fight for continental liberation, causing epic lulz across the Western Hemisphere.


Yesterday, Sunday November 8th, 2009, Venezuelan President Hugo Chávez avised his armed forces to prepare for war against that notorious South American imperialist superpower, Colombia. Chávez is apparently buttsore over the fact that Colombian President Álvaro Uribe called the Venezuelan President "the most successful human imitation of a pineapple since Manny Noreiga".

Hugo's proclamations provoked an enormous sense of blasé across the South American continent. Typical commentary by the man-in-the-street ran from "ROFL!" to "Wtf? Again?!" to "Will someone please shut Pineapple Boy up?" You can read more about the Chávez gang's plans for continental Armegeddon here. Meanwhile, the top news story in Brazil this Monday morning involves a young lady who was expulsed from her university for wearing a miniskirt. I shit you not.

If Venezuela and Colombia do go at it, the rest of us down here in Pindorama are going to be treated to the spectacle of two one-legged men engaged in an ass-kicking contest. However, you might want to game this pathetic conflict, and with that in mind, Lead Doesn't Bleed offers up the following for your delight and eduficamation...

The Colombian Military
Colombia has an armed-forces amounting to something less than 300,000 men. Its army consists of the following units:

7 divisions, divided into:
2 Mechanized brigades
16 Infantry brigades
9 Mobile brigades
2 Jungle brigades
1 Airmobile brigade
1 Special Forces brigade (geared to anti-guerrilla operations)

These are further broken down into:
72 Counterinsurgency battalions
12 Special forces battalions (one of which is an elite "Lancero" (or Ranger) battalion)
37 Infantry battalions (including 3 cadet battalions)
7 Mountain Infantry battalions
4 Para Infantry battalions
1 Airmobile battalion
7 Armored cavalry battalion
3 Mechanized battalions
1 "Tank" battalion (sans tanks)
8 Artillery battalions
2 Marine battalions
1 Helicopter battalion
12 Engineer battalions
11 Infrastructure Protection battalions
1 Para Engineer battalion

Here's a link to a relatively complete OoB for the Colombian National Army.



Colombia's land forces are so anemic that their main AFVs are light Brazilian armored cars built in the 1980s: EE-9 Cascavels and EE-11 Urutus. The army has 120 of the first vehicle, which is a 6x6 armored car armed with either a 37mm cannon (scrounged from old M5 Stuarts) or a 90mm cannon, and 100 of the second, a 6x6 machinegun-armed APC. Colombia also has some 130 M-113s and no tanks to speak of. None at all.



Colombia's current main battle tank: the mighty Engesa EE-9 Cascavel.

For army air support, colombia can field some 60 UH-1 and 30 Mi-7 transport and utility choppers. It also has 60 U.S.-supplied Blackhawks, however, giving it one of the most powerful attack helicopter forces in South America. (I know: that's not saying much.)

It doesn't take a genius to figure out that with 178 "teeth" battalions in its OoB and an army of 235,000 soldiers, most Colombian units are going to be drastically understrength, perhaps only existing as a cadre or on paper. As a guess - and given Colombia's recent military escapades, which are mostly anti-guerrilla in nature - most of the available active military forces are concentrated in the parachute, air-mobile, special forces and counterinsurgency battalions. Their armored cavalry units are probably relatively operational, given the fact that Urutus and Cascaveis are very easy AFVs to maintain and operate. I have my doubts about the M113s, however, which are probably very old.

In short, what Colombia's going to have on hand in case of war is a bunch of light infantry units backed up by a couple of battalions of very light, mobile armor. The Army's 60 Blackhawk helicopters and its highly trained Lanceros will definitely be the main elite units involved in any future conflict with Venezuela.

Colombia's air force has 25 Brazilian-made Super Tucano prop-driven light attack planes, 11 OV-10 Broncos, 9 A-37 Dragonflys and (ooh, cool) 6 C-47 Spooky gunships. For air superiority, they have some 16 Kfirs and 12 Mirage Vs, though I'd be very surprised if more than half of these fighters were operational.

On the naval front, the Colombian National Armada contains 4 frigates, 4 coastal submarines, 31 gunboats and some 15 river gunboats. Of interest here is ARC Juan Ricardo Oyola Vera, a home-built, helicopter equipped and ultra-modern stealth patrol boat. Colombia apparently has five of these.




Like most South American militaries, the Colombian Armed Forces is made up of a mass of fairly inept, undertrained foot-sloggers, backed up by a handful of extremely professional veterans armed with modern weponry. Available munitions and supplies are likely quite low. In the (extremely unlikely) event of a long war, this force will be augmented by masses of hastily raised conscripts.

Cold War Commander List for the Colombian Army
Troops                 Arm                Move    Attack    Hits    Save   Cost    Notes
CO CV9               Command        60         3/30        6          6          90         -
HQ CV8               Command        60         2/30        6          6          45         -
HQ CV7               Command        60         2/30        6          6          30         -
FAO CV6            Command        30          -              4         6          15         -
FAC CV6             Command        30         -              4         6          15         -
Scouts                 Recce               10         2/30*      6          -          35         -
4x4s                      Recce               30         2/50*      3         -           30         -
EE-9                     Recce                30        4/60         3         6          85
Conscripts          Infantry            10         2/30*      6         -           25        #1
Regulars             Infantry             10          3/30*      6        -            35        #2
Lanceros            Infantry             10          4/30*      6         -           40         #3
LAW Upgrade  Infantry            -             4/20(H)   -         -           20    
HMG                   Support           10           4/60*     5         -           50
Spike ATGW     Support           10          8/100      5         -           190       #4    
81mm Mortar    Support            10          3/120*    5         -           40
120mm Mortar   Support            -            4/200*    4        -           70
Combat Eng.     Engineer          10          4/30*       6        -           60 
EE-9                    Armour            30          4/60         3        6          65
4x4 TOW           Anti-tank         20          6/150       3        -          205       #4
106mm RCL       Anti-tank        -            5/60(H)     4       -           60
Air Def. MG      Artillery           -            4/30*        4       -           30
Air Def. 20mm   Artillery          -             2/40         5        -           25  
Air Def. 40mm   Artillery          -             1/50         4        -           10 
Art. 105mm        Artillery           -             3              3        -           45
Art. 155mm        Artillery           -             4              2        -           60 
Naval                  Artillery          -             4              6         6          70 
AC47 Spooky    Aircraft           -             4/50         4        5           85      #5
Blackhawk          Aircraft          -             6/50         4        4           250     #5
Tucano or A37   Aircraft         -               5             3        5           125
Truck                  Transport      20            -              3        -            10
M113 APC         Transport      25          2/50*        4        6           40
EE-11 APC         Transport      30         2/50*         3        6           40
M-3 Halftrack    Transport      20         2/50*         3        6           25
Transport Heli   Transport      -           2/50*         4        6           60

#1 Conscripts: may not use intiative to assault enemy. This should be the majority of Colombian infantry, especially the lightly-armed anti-insurgency and infrastructure defence forces.
#2 Units of the Rapid Deployment force, Airborne, Marines, most Special Forces and other regular units, especially those with recent combat experience.
#3 Elite: no command penalty for assaulting and +1 in close assault.
#4 Probably not many of these. 1 per 1000 points, perhaps.
#5 Maximum of one. Treat as attack helicopter.

Special rules:
  • Special forces units can use flexible tactical doctrine.
  • Poor maintenance and low supplies: -1 to random points modifier.
  • No counter-battery capacity.
  • May schedule two ambushes at the start of the game.
  • Assets include Artillery HE (max 3 per unit, 10 points each), aircraft ground attack (max 2 per unit, 10 points each), Aircraft Air Assault (max 1 per unit, 50 points each).

Of course, the good ol` Yew Ess uv Ay has been looking for an excuse to bitch-slap Hugo Chávez for some time now. Given this, it's quite possible that a future war between Venezuela and Colombia would see ianqui military intervention on behalf of Colombia. I doubt very much that said intervention would involve large ground forces, but it would probably include air and naval support. If you want to play with this option, give Colombia automatic air superiority and allow them to buy air and naval support off the U.S. list.

Next up, Pineapple Boy's neo-Bolivaran forces...

Saturday, November 7, 2009

A listing of 3mm miniatures blogs and pages

2-3mm is a bit of the bastard child of the wargames hobby. Mention that you play in 1/600 scale and somw wag's sure to quip "Hell, mate, why don't you just play counter boardgames then?"

This bit of gratuitous "hardy-har-har" is really quite slanderous, because the new WWII and Modern stuff that's being sold by companies like O8 is just beautiful. Small it may be, yes. But I can easily distinguish between, say, Panzer IIIs and Panzer IVs at arm's length and my 42-year-old eyes are definitely not what they once were.

2-3mm has several advantages to me, the first of which is simply extra storage and playing space. I have the entire Grande Armeé socked away in two cigar boxes, for example, and a few years back I did Leipzig 1813 for my students at UERJ on two medium-sized tables. Using Volley and Bayonet rules at centimeter scale (i.e. a brigade is 3cm x 3cm) a normal-sized 6 foot x 4 foot gaming table gives one 216 square kilometers of battle space, meaning that operational-level battles (such as the entire Waterloo campaign) are quite feasible.

What many people see as 3mm's main drawback - relative lack of manufacturer support - is for me also one of its main selling points. Back when I was a kid, learning to play miniatures with 20mm plastic Airfix figures, we didn't have the miniatures industry that's available today. Back then, odds were that if you wanted something special, you either had to adapt it from something else (say HO railroad kit) or build it yourself and, to me, that was half the fun of the game. 3mm miniatures gaming allows me to recapture that spirit. (But not too much of it, if you catch my drift. A brief look at Pico Armor's website, for example, will show that one can get pretty much everything one needs to play a full-blown game in one-stop shopping through John's excellent mail service.)

The one thing that does annoy me a bit with this scale, however, is the lack of hobby support. By that, I mean the relative lack of other players with whom one can compare notes and from whom one can swipe ideas.

So here're some links to 2-3mm miniatures gaming blogs and pages which have inspired me. Hopefully, they'll do the same for you:

First off, we have the three Yahoo sites. You'll have to subscribe to see these but it's well worth the effort!

2mm · A group for discussing 2mm miniatures is the grand-daddy of them all, concentrating mostly on Irregular Miniatures 2mm stuff. This is the site that got me started on this scale.

Then there's 1-600thMiniatureAircraftWargaming · 1/600th miniature aircraft and rules, a site which focuses principally on Tumbling Dice's aircraft, but which takes side-turns into O8 and TD's ground forces.

Finally, we have my favorite group, 3mm_miniatures · 1/600_miniatures, whose members primarily use O8 stuff.

For blogs and webpages, we have Tony Hugh's Atomic Ancients and Miniature Medievals, which is probably the article/site which has launched more 2mm wargamers than anything else. And there's also Tony's Gildas Facit, another of the great-granddaddy 2mm sites.

Here's an interesting 2mm Sci-Fi post from The Miniatures Page, and another from Lloydian Modeling Tips.

Bloggers who post decent 2-3mm material include Nik Harwood, Ozzie David's The War Depot, The Fighting Fantasist, and Steel on Sand. This last blog has a 2mm Web Resources list much more detailed than anything posted here, so go take a gander, now!



3mm sci-fi. A light dragoon regiment moves through the outskirts of Picoburg.

Thursday, November 5, 2009

3mm FWC photos

I play Future War Commander in 3mm (':600) scale and thought I`d share with you all how I do it.

DP9 has what they call "fleet scale" gear models. These are roughly 6mm scale (normal Heavy Gear being 12mm, IIRC). I use their gears as 1/600 scale meka and their landships as massive, grav-powered transports-cum-firebases.

I then buy Oddzial Osmy (08) 1/600 scale ultra-modern tanks and infantry to support them. After all, most of the 6mm sci-fi stuff out there pretty much looks like ultra-modern, anyhow, right? I also use some of Germy Bugger's 2mm stuff, sold through Ground Zero Games.

The only models "missing" are power armor infantry and hover tanks. The second problem I've solved by building some of my own out of plasticard (they can be seen on the 2mm yahoo group site, along with a tutorial and plans to build your own - this is a PDF and you'll have to be a member of the 3mm Yahoo Group to access it). They are a bit fiddly, but quite do-able.

For power armor, I've decided to use Scotia miniatures 6mm power armor troops. They're a bit bigger than I'd like: about 4 meters tall in-scale. Still, for "gear" style power infantry they work fine.

I'm building mixed regiments of meka and power armor for two factions, with about 20 meka and 20 power armor stands per regiment. These are backed up by conventional armor, infantry and IFVs. For air support, I use Aerotech fleet scale models provided by Iron Wind. I also have a mercenary regiment being built up with Iron Wind power armor infantry serving as mechas. Looks very nice!

So you see, 3mm sci-fi is very doable, at least of the Japanese animé-style variety.

I also play Steve Jackson's Ogre in this scale which is simplicity itself. American modern MRLs become missile tanks, my home-made hover tanks are GEVs, Abrams become heavy tanks and for infantry and howitzers, I use Germy's stuff.

My Ogres are kitbashes made out of 1/300 scale WWII German Mausses (Meeses? Only if they're American, I guess...):



(Going left to right, that's a MkIIIb, a MKV and a MKIII. In front and to the right of the MKIII, you can see one of my homemade hovertanks).

Half the fun playing at this scale is scrounging for useable figs from all the 1/300 sci-fi lines out there. There`s actually a bunch of stuff you can use if you look for it.

And did I mention the one main benefit of this scale? It is CHEAP. 15 O8 Abrams tanks will cost you USD 3.50. That`s cheap enough for me to order them here in Brazil, shipping and all. For around thirty dollars, you can field a very nice army.

The new 3mm stuff out there these days is quite recognizable and easily on a par with most 6mm manufactures in terms of detail. O8 isn`t as detailed as GHQ, but it beats Brigade hands down, IMHO.

There`re two ways of basing 3mm, each with its benefits. One can either keep larger bases and put 2-3 models on each, giving one a more convincing mass game (a platoon stand based to this standard really gives the impression of being a platoon), or one can cut base sizes by half and effectively quadruple one`s playing space.

I use the first method for WWII games, but the second for FWC. It allows me to play convention-sized games on the 3x2 foot coffee table in my living room. This is a definite boon for those of you out there who are urban apartment dwellers like myself.

I`d be interested in hearing comments from anyone else who`s attempting to play FWC in 3mm.


An ASS/HLS battlegroup containing tanks, infantry, mecha and a massive walker poses in front of a city block module made out of wood blocks and Monopoly buildings.

Wednesday, November 4, 2009

Hellzapoppin' Valley: A Future War Commander Battle

This was my first time playing Future War Commander and, unfortunately, the battle report is only partial as I lost some of my archives in our recent move. Basically, this was the first battle in an on-going campaign between the forces of the Red Baron Sacha Möder-Fokker and the Arcadian Socialist Syndicates  / Human Liberation Soviet (otherwise known as the ASS/HLS)

In any case, it shows about half of the game which was played out with 3mm (1:600) scale sci-fi figures from various manufacturers.

Enjoy!




Turn One


The Arcadians win both the initiative and the air superiority roll. They also achieve notably good luck on their deployment rolls. The mech regiment’s light squadron manages four successful command rolls and moves onto the board from the south edge in double time. Half of the light mechs occupy the agricultural station in the center of the board and take up covering positions around the crossroads, while the other half of the squadron, including the regiment’s recon element, occupies the ridgeline to the southwest. With the light squadron covering their advance, the heavy squadron follows up. Meanwhile, the Arcadians' massive walker moves to the highest point of the southeast ridge and takes refuge in the woods there, overlooking the battlefield. Finally, the Arcadian armored battalion pours in down the valley road from the east, led by their light dragoon squadron. The heavy dragoon squadron, backed by two tank troops peels off north and heads for the village in the NE quadrant of the board.

The Baron’s forces, by contrast, get off to a slow start. None of the armored regiment’s vehicles make it onto the map while the mech regiment only gets one successful command roll. They deploy from the west end of the valley, line companies leading and support company following. The light company scouts to the north of the road. Their massive walker manages to deploy onto the plateau overlooking the valley, but blows its subsequent command roll.

No firing occurs on turn one.
 
 


Turn Two



The Arcadians’ lucky streak soon comes to an end, however. Turn two begins ominously, with the recon units missing a communications roll to call in air and artillery support on the massed mechs in the valley below. A command bonus allows the heavy dragoon squadron to occupy the northeastern village and dismount its troops, however, while the unit’s attached armored support takes up a camouflaged covering position along the wooded ridgeline to the south. This effectively blocks the road to the eastern exit area, as well as securing the village, gaining two quick victory points for the ASS/HLS. Meanwhile, the light dragoon squadron enters the experimental station’s grounds and unloads its infantry while the rest of the battalion’s armor continues on up the road towards the complex. Unfortunately, in the south both the mech regiment’s HQ and the Arcadian CO blow their command rolls, leaving everyone high and dry. This is particularly devastating for the massive walker, which was counting on getting in the first strike against its counterpart on the other side of the valley.

By contrast, the Baron’s luck is as good as the Arcadians is bad. The Mech regiment wins TWO back-to-back command bonuses. They charge up the southwest ridge and unload a storm of poorly aimed autocannon fire into the Arcadian light mechs along the ridgeline. Quantity makes up for quality, however, and both the Arcadian recon troop and a light mech troop disintegrate in the hail of shells. The massive walker fires at its Arcadian counterpart and manages to knock its shields down by 50%¨. Meanwhile, the Baron’s tardy armored regiment finally puts in an appearance and comes barreling down through the northern pass in full combat order.
 
 
The Baron’s Guards storm the ridge while the Arcadian
 heavy squadron is paralyzed by command indecision.


The Baron’s militia armor regiment finally make it onto the board
 and deploy down the northern valley. Meanwhile, the mech
regiment’s light company scouts out the crossroads.
 
Turn Three


The Arcadian armor battalion moves into position to ambush the stike coming through the pass. Meanwhile, the light squadron mechs in the agricultural station open up on the Baron’s lead tanks. Disaster strikes once again, however, as the mech regiment commander misses his second consecutive command roll, leaving the light squadron without orders. The CO steps in and calls down a heavy artillery strike on the north pass. This destroys three tank platoons and disrupts another, together with the armored battalion’s commander.

The CO then orders the heavy squadron over the ridge in a charge on the Baron’s Guards. They are met by massed autcannon fire and half of them are disrupted. Luckily (!) however, the Arcadian CO bumbles his last roll and the command blunder table orders a retreat towards the board edge, which puts the heavy squadron behind the ridgeline once again. Unfortunately, the blunder also pulls the light squadron’s surviving mechs out of the woodsline, but still, I’d have to say the blunder worked in the Arcadians’ favor!

Luck does not smile on the Baronial forces, either. In the north valley, the only operative HQ manages to make one command roll, moving the recon company and part of the tank battalion into the treeline across from the ag station. The mech regiment commander misses his command roll and the CO directs an artillery strike onto the Arcadian’s massive walker, followed by two volleys from the support company and the Baronial massive walker. All this massive concentration of fire (40 smart missiles) manages to do is knock down the enemy walker’s shields and disrupt it, however.

Needless to say, there is very little movement this turn.
 
That's it for now! I promise the next report will be better.

1.0 Introductory Rant: The Ethics of Wargaming and Swearing

I had the great good fortune to learn wargaming at the hands of a bunch of Vietnam and Vietnam-era veterans. Several of these gentlemen had spent a year of their lives in the field on front-line combat duty. All of them had seen friends die. All of them resented the fact that they’d been sent to fight an unwinnable war in the name of a corrupt and incompetent puppet regime on the other side of the planet. They weren’t “demoralized”: they were pissed off. And they deeply resented an America which had bought its government’s “light at the end of the tunnel” rhetoric, allowing their friends and hundreds of thousands of Vietnamese to be ground into hamburger for no good purpose, for years on end.

None of these men thought that Vietnam had been “winnable”, no matter how much the U.S. would have bombed it. Unlike the macho nerds for Reagan of my generation (who seem to take Rambo II seriously and believe that the all-powerful hippies lead by that renowned and highly influential stateswoman Jane Fonda lost the war for the U.S.) they’d actually been there and seen what they were up against. They realized that they were understood by the Vietnamese – the “Irish of Asia” – to be an occupying army and knew that as long as they stayed there, they were going to be fought to the limit of that people’s considerable will to fight.

And, being that these guys were combat vets and not my male relatives (for the most part), they swore. They swore alot. They had obscene, ironic nicknames for everything on the battlefield and that carried over into wargaming. So I’m proud to say, that aside from teaching me my hobby, these gentlemen (along with my sainted, late Aunt Mary, the hippy pacifist) were responsible for educating me about the finer points of obscenity. Their position seemed to be that nothing could be as obscene as what they’d seen and done in Vietnam, so why sweat words?

I’m writing today about my old mentors because there’s an odd and sickening spirit at loose in our hobby today. Over the past couple of years I’ve been censored on several wargames-related forums for either a) bringing up sex or b) being offended at some moral moron’s postings about how great and good it is to kill [your favorite racist ephitet here] in the name of homeland security.

Now, when I say “bringing up sex”, I’m not talking about trying to open up critical discussions regarding “2 Girls, 1 Cup” on a gaming site. And when I mention being offended by militarist rhetoric, I’m not defending defeatist, American-hating rants against guys who say “Support our troops”. Nothing as extreme as that.

On Steve Jackson’s OGRE/GEV forum, for example, I was recently censored because I mentioned that maybe - just maybe - the military wasn’t a decent career for young people and that, perhaps, the U.S. (like so many other governments through history) was lying about the need for a war in the Middle East. I was subsequently called to order and almost banned for making a crack about telling “male” and “female” Ogres apart by looking at their input-output ports. This, apparently, was not family-friendly material for a website dedicated to celebrating a game in which players achieve victory by nuking their opponents’ civilian populations during atrocity raids.

Then, over on a well-known 6mm Sci-Fi gaming forum, I was censored by the owner for making negative comments about some REMF with a Walter Mitty complex. This mouth-breather’s sole combat experience apparently came from a couple of days of calling in airstikes on t-shirted boys armed with AK-47s during the invasion of Panama from the air-conditioned splendor of his AFV. He was using the forum (frequented at the time by several minors whom I was mentoring) to wax poetic about how “satisfying” shooting up civilian-occupied apartment complexes with a .50 cal machinegun was and how “beautiful” the results were.

And, of course, I have been told to watch my tongue when it comes to swearing on more gaming forums than I can count. Most of these places, of course, have automatic obscenity filters which are so sensitive that even “tits” and “pussy” get censored (but never, for some reason, “cock” or “dick”). Even though they claim to be “family-orientated”, the vast majority of their frequenters are men over the age of 16. But their owners claim, with a straight face, that the site must protect children from obscenity, even while its users portray the mass slaughter and hardship of war as good, clean fun for the whole family. (This, I might add, while the same computer which accesses these sites can quite easily be used by Junior to scare up free porn videos, 24-7).

Now, what’s wrong with this picture?

Steve Jackson Games has made the word “fnord” into a well-known piece of gaming slang, but relatively few gamers know its original provenence. It originates in the Principia Discordia, but Steve and his gang of merry pirates probably hijacked it from Shea and Wilson’s Illuminatus trilogy. In that set of books, “fnord” represented a word which the Illuminati trained people to fear and avoid from from childhood on. The masses were brainwashed so that they literally couldn’t see the word, which gave them a feeling of free-floating anxiety whenever they encountered it. “Fnord” was thus liberally sprinkled through newspaper articles, election propaganda and any other important bit of information that the Illuminati didn’t want people to dwell on or discuss. Advertising propaganda, however, never contained the word, making consumption feel good and safe to the masses. In Shea and Wilson’s work, “to be able to see the fnords” means being able to see under the surface of things, to grasp information and messages that are hidden and, most importantly, to not be affected by buzz-words and emotion-laden phrases.

It seems to me that wargaming today is collectively having a very hard time seeing the fnords.

Folks, I am not a radical nor a flowerchild. I do not think wargaming should be banned in order to protect little kids. In fact, I think that the hobby was instrumental in turning me against war, because it led me to read serious military histories, which led me, in turn, to conclude that governments lie and that 90% of all wars are avoidable and a complete waste of treasure and blood. I think wargaming – coupled with the formal and critical study of history – can be an incredibly useful way to teach children about what war means and why it should be avoided.

What blows me away these days, however, is the sheer number of nimrods, know-nothings and jingos in our hobby who think that war is a manly, enobling enterprise, that bloody-minded patriotism is good for kiddies and yet who simultaneously believe that the mere sight of the word “fuck” or the mention of sex can somehow cause irreparable damage to a child’s eggshell-fragile psyche.

In short, our hobby has been overrun by people who are completely unable to see the fnords.

Now, I don’t think that these people should be censored or expelled from our discussions. To the contrary: if they hang around long enough, perhaps they’ll learn something. But it annoys me to no end to have to listen to modern-day pollyanas tell me to “watch my language” and “avoid politics” in order to save these fuckwits’ oh-so-sensitive, supposedly Christian and Patriot values from offense. Fuck them. Fuck the horse they road in on and, while we’re at it, (in the words of the immortal George Carlin) fuck their children, too. After all, Mommy and Daddy seem to be happy enough to teach the little brats to be wads of cannon-fodder for the military-industrial complex, so why worry about what obscenity and pornography are doing to their brains? Their own parents consider them to be disposable and the U.S. Marine Corps has killed far many more of America’s youth than sex has.

If people want to game at war, they should not be offended by profanity and politics. Soldiers sure the hell aren’t. And if people are worried over the power that “bad words”, improper political opinions and projectionist fantasies have to warp their childen’s minds and bend their spines, THEN WHY THE HELL ARE THEY TEACHING CHILDREN TO PLAY AT WAR?

In the best possible interpretation, such people are unable to see the fnords. They have been so brainwashed by their culture’s hegemonic morals that they can no longer adequately discern what is and what is not a real threat to themselves and their children. In the worst possible interpretation, such people are evil souless fucks, minions of Satan himself, who honestly believe that having premarital sex is more of a sin than killing a defenseless human being or spending the rest of one’s life in a wheelchair.

To the first group I say wake the fuck up. You no longer have the luxury to live in Candyland and I certainly can’t be bothered to be sensitive to your need to stick your head straight up your asshole. You don’t like my tone of voice, my politics, or my profanity? Fuckin’ fantastic. The door’s right there, sister. Don’t let it bang you on your ass on the way out.

To the second group... well, let’s just say that karma’s a bitch of a wheel and it grounds very finely indeed. As an anthropologist, I study whores, pimps and johns for a living and most of the people I have met professionally are far more ethical and Christian-minded than you lot could ever hope to be. If you EVER come near me or any children I am responsible for, you’d better come fast and furious, because I will not meekly submit to your plan to turn children into the Hitler Youth of the New World Order without giving you Louisville Slugger in the teeth. (Rhetorically speaking, of course. Did I mention that I’m a pacifist?)

Have we got that out of the way? Good. Now let me explain why I’ve chosen the rabelasian tone I occasionally use throughout this blog.

War is obscene in the strictest sense of the term, a fact front-line soldiers throughout the ages have unanimously recognized. You want to talk “objectification of the body”, or the “profanation of the sacred”, supposedly two of pornography’s greatest sins? Well, you’re not gonna find anything better than war for turning human beings into disposable garbage. To try to portray war – even as a game – cleanly and antiseptically or, worse yet, as something which enobles man, is one of the worst obscenities of which I can conceive.

Nonetheless, it is undeniable that war has its appeal. It is the socialized abandonment of rationality in the face of adversity, the body-politic wallowing in thanatos, pagentry and blood. As individual human beings, we’ve all been there, right? We’ve all felt the urge to smack some fool in the face instead of trying to reason with him. It’s part of humanity’s animal nature, which we can perhaps productively channel, but which we will never get rid of.

This is, of course, why I enjoy wargaming and why I don’t think it’s a danger to kiddies.

Wargames allow us to vicariously live out our natural interest in chaos, destruction and really nifty pyrotechnics with no cost at all to society and the world around us. I’ve seen a lot of strange shit in my life, but I’m happy to say that I’ve never seen little lead men bleed or call out for their mothers as their lower intestines pour out onto the ground around them. Not even while in a non-legal state of mind have I seen this. However, as a resident of Rio de Janeiro, one of the world’s most violent cities, I have seen real people do precisely those two things on several occasions. Believe me, I am WELL aware of the difference between fantasy and reality on this point, even if other people out there don’t seem to grasp that there is one.

The only threat I can possibly see from wargaming comes from the numbnut ignerint motherfuckers who think that it’s a wonderful adjunct to teaching their children proper civic and moral virtues: “Gun those gooks down, son! Y’know, yer uncle did just the same thing in Vietnam. You should be proud of him.”

I would like to see these assholes driven from the hobby. Better yet, I would like for their children to see them as the blow-hard, wanker, wanna-be petty tyrants that they are. I hope their sons become out-and-about leather queens when they grow up and their daughters become radical feminist pacifist civil disobedience earth-mamas (or vice-versa). It is with this goal in mind that I have adopted the tone that I sometimes use here. I hope it brings out the futility of war, its obscenity and lack of any redeeming social value. If swearing, sex and confrontational politics really does warp young minds, turning them away from the beatific contemplation of Church and the Fatherland, then I fervently hope that many youth are corrupted by my words. More realistically, I hope to give a handful of mature readers of every age a few low yucks, some food for thought and decent, wargames-related content.

For those of you who find my words offensive, please take your penny-ante, hypocritical bullshit on down to Games Wankshop, perchance to find someone who gives half of a wet rat’s ass about your complaints.

For the rest of you, enjoy.

Peace.

Thaddeus Gregory Blanchette

Rio de Janeiro, November 4th, 2009



Well, what can I say, ya know? I play with little toy soldiers.